![]() |
Don't ask why I gassed before Rax |
Saturday, January 22, 2011
New Look Time!
Sunday, November 14, 2010
The Great Nothing: The Months Before World of Warcraft Cataclysm
Few things inspire a fierce foaming of MMORPG nerd rage than the following image:

Many people who play the amazingly expensive and time consuming MMORPG World of Warcraft are keenly aware of the coming expansion; Cataclysm. Upon release the face of Azeroth will be forever changed to reflect the destructive explosion of explosively destructiony doom that the evil doom dragon of doomy doom DOOOOOOM Deathwing shall bring to the world. With a higher level cap, new quest zones, new races, and new race/class combos there is a huge bit of MMORPG ahead of the fans of the series but the question becomes...What the hell do you do until it is released? This article isn't about how awesome Cataclysm may or may not be, nor is it about the myriad features that have been and will be introduced as a result of it. No my friends, this is all about the terrible doldrums of the pre-expansion blues. I'm going to tackle each of the key issues that guilds, players and marmosets face in the twilight of an expansion and try and figure out why it seems worse this time around.

Many people who play the amazingly expensive and time consuming MMORPG World of Warcraft are keenly aware of the coming expansion; Cataclysm. Upon release the face of Azeroth will be forever changed to reflect the destructive explosion of explosively destructiony doom that the evil doom dragon of doomy doom DOOOOOOM Deathwing shall bring to the world. With a higher level cap, new quest zones, new races, and new race/class combos there is a huge bit of MMORPG ahead of the fans of the series but the question becomes...What the hell do you do until it is released? This article isn't about how awesome Cataclysm may or may not be, nor is it about the myriad features that have been and will be introduced as a result of it. No my friends, this is all about the terrible doldrums of the pre-expansion blues. I'm going to tackle each of the key issues that guilds, players and marmosets face in the twilight of an expansion and try and figure out why it seems worse this time around.
Friday, October 29, 2010
Wier Reviews: Fallout 3: New Vegas: The Quickening

There are few things in the world that fill me with greater glee than the release of a new installment of a series I already love. This feeling of pure joy and complete satisfaction that good things still do happen in the world is sometimes ruined by the harsh realities of failure. Fortunately for me, New Vegas is nothing but pure awesome and did not disappoint at all. In fact much of this game is a vast improvement on the previous installment of Fallout 3. It is important to note that Fallout 3: New Vegas is NOT a sequel to Fallout 3. The story is very different and the only similarity is that they both take place during the same time period in the same Universe. However, the genre has not changed at all. Fallout 3: New Vegas is another RPG based shooting game (With a hint of melee fun). For those of you who are not "in the know" with this recent installment allow me to hip you to a little enlightenment. New Vegas, unlike Fallout 3, was developed by Obsidian Entertainment which is a company that formed out of the Black Isle Studious portion of Interplay Productions which made the original Fallout titles. To people who care about things like video game politics, corporate movers, and other such nonsense I leave you here because now I depart for Fun Island, population: Me.
Subscribe to:
Posts (Atom)